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Water Shader
Project type
Shader development
Date
2025
Program
Unreal engine 5
Duration
3 weeks
For this project, I was a bit lost on how to execute this when I had decided on making a water shader. Basically, just realistic water or close to.
To begin, I wanted an Island with a body of water surrounding it. I then made the mesh clear with moving textures so resemble waves. For caustics, I found out that you can project the pattern, so that is what I did. Which is not as hard for the computer to render. Then I just addeed a fog and som particles. Though, the particvles are quite hard to notice.








Below are som images behind the scenes
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