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Water Shader

Project type

Shader development

Date

2025

Program

Unreal engine 5

Duration

3 weeks

For this project, I was a bit lost on how to execute this when I had decided on making a water shader. Basically, just realistic water or close to.

To begin, I wanted an Island with a body of water surrounding it. I then made the mesh clear with moving textures so resemble waves. For caustics, I found out that you can project the pattern, so that is what I did. Which is not as hard for the computer to render. Then I just addeed a fog and som particles. Though, the particvles are quite hard to notice.

Below are som images behind the scenes

Contact

0768964743

About me

Hi! I am James. Spontaneously studying as a tech artist, where it  involves a lot of problem solving, which so happens to be my one of my interest or motivations. Albiet, I tend to be unrealistic which can hinder me. 

Skills

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